Depersonalization

Depersonalization play is a way to get the desired psychological effect in role-playing games, consisting for the bottom in removing control from oneself, and for the Top in the possibility to get the most complete sensations from it.  Depersonalization is an arbitrary (at the desire of the person himself) more or less deep immersion in the role and identification with a game character: an animal in a pet-play, a doctor or patient, a child or a slave, even an object (in forniphilia), etc.

 

General methodology of depersonalization. By their own volition, entering the game reality for a certain time, the partners come out of it, receiving emotions and a new experience.  To create the effect of depersonalization game, a number of techniques are important; in particular, verbal - nicknames, humiliation game and other elements of etiquette and other standards of behavior, as well as the corresponding devices. All these elements, correctly chosen for the role-playing game, help the partners to escape from their personality and go through the game's depersonalization.  Their role is reduced to three points: initiation of an excitation from a fetish, a change in the balance of signals coming from the senses, and a direct utilitarian game value. For many games (for example, medical) the props itself are the subject of a fetish, and serves as a trigger, triggering the mechanism of sexual arousal, and then - the process of entering the game reality. Even under normal conditions, a fetishist often has to make efforts to maintain control at the sight of the relevant objects.  For other games, the props may not have this value, but it helps to enter the role. Body harness for bottom in the pony-play, and the rein in the hands of the Top, are not just necessary for control, they create a special atmosphere. Thus, the balance of sensations coming from the senses of the "man" and "horse" is changing: bottom's own feelings tells that there is really a horse's tail behind him, which hits him on the legs. The attributes of the game can be limited to one collar, if it is, for example, a "slave" game - ritual and words are more important elements there.  In addition, constant use of a specific props or words forms reflexes allowing the bottom to enter the role and in the absence of a fetish on it.

 

Coming out from the game. Depersonalization game in one way or another arises in any role (and even not only role-playing) game, regardless of the desire of the participants and their awareness of this fact. It does not represent a danger by itself. However, in such a state, bottom one can perform actions that go beyond his ideas of what is proper and permissible - in fact, for this reason the game is often played. It is important to correctly understand and preliminarily negotiate the boundaries, and Top has to control the situation during the game. After the game, the bottom should gain confidence that he is loved and respected, he is a valuable partner for Top - otherwise subdrop is possible. It is also necessary to point out the need for strict adherence to the principle of reasonableness (from the BRD) in relation to both partners. With long games, a person can start to identify himself in some way with the game personality outside of the game reality. This phenomenon is well known in the role-playing environment.

 

About the terms. All by itself, the "depersonalization" term is used in psychiatry as the name of one of the psychiatric symptoms that occurs in certain diseases and after psychological injuries and overload. Of course, game depersonalization has nothing to do with these involuntary states - neither by origin, nor by results, nor by the characteristic of the state itself and its depth. The common thing here is only one - a person in one way or another feels like he or she is someone or something else, so the word depersonalization is applied.